mass effect 2
BioWare was also recognized for its work on the game and was awarded Studio of the Year. [20] According to lead designer Christina Norman, "we wanted more satisfying combat and a big part of that is making weapons more accurate and powerful at level one—basically saying 'let's take the RPG out of the shooter. Weapons skills from the first Mass Effect have been removed; Shepard can use only weapons specific to the Commander's class at the beginning of the game. Upon raising a power to its fourth rank, the player must evolve the power into one of two given forms. last update Friday, January 7, 2011. downloads 43318. downloads (7 days) 110 Electronic Arts Inc., Dr Pepper/Seven Up, Inc., and 7-Eleven, Inc. teamed up to offer Promotional Bonus Items through the 2010 Dr Pepper EA Games Every Bottle/Cup Wins Promotion when any specially marked Dr Pepper 20 oz. Overview System Requirements. [85] Because the first Mass Effect game was originally not released on PlayStation 3, BioWare released Genesis, a downloadable content pack that allows the player to impact the story of the game with major plot decisions of the first game. Easy to use and enjoy! Mass Effect 2 is an action role-playing video game developed by BioWare and published by Electronic Arts. At the 2010 Spike Video Game Awards, the game won awards for Best Xbox 360 Game and Best RPG. Responses at the top are generally more polite and selfless, while those at the bottom are more aggressive and hostile. None of them are recruitable as squadmates except for Liara T'Soni, who can be temporarily recruited through the Lair of the Shadow Broker DLC pack. [24] Developers also decided to introduce regenerating health because it prevented players from playing erratically and relying on health kits. you must be 16+ to register for an ea account. When the shield is fully depleted, further damage reduces the hit points of a secondary health meter. Now working with Cerberus, Shepard is sent to investigate a recently attacked colony and encounter Tali and a contingent of quarians searching for their missing colleague. "[22] In contrast to the exclusive focus on the main story of the original Mass Effect, Hudson explained that BioWare was interested in a plot where optional stories had as much intensity as the main story and decided that the idea of recruiting people and making them loyal to the player so that they could survive a suicide mission allowed to explore these possibilities. [30] The game was initially developed exclusively for the Microsoft Windows and Xbox 360 platforms with the same level of dedication. Critics praised multiple aspects of the game, including its interactive storytelling, characterization, and combat. [1] Most quests consist of combat missions, but some involve the player interacting with non-player characters during visits to settlements. This replaces the crouching accuracy bonus from the first game, which Shepard can no longer do out of cover. [26] Norman spent time examining various inventory systems from other RPG games, but none could be applied to support the game's large number of characters. The PlayStation 3 version of Mass Effect 2 was developed by BioWare and published by Electronic Arts. Mass Effect 2 is an action role-playing video game developed by BioWare and published by Electronic Arts. [35] Despite this, it was reported that the Microsoft Windows version of the game featured lines of code referencing the PlayStation 3. Summary: The Mass Effect trilogy is a science fiction adventure set in a vast universe filled with dangerous alien life forms and mysterious uncharted planets. If a player beats Mass Effect multiple times on a single Shepard, either by saving and re-loading or by starting a new game plus, each "victory" will be a separate Shepard that the player may import to Mass Effect 2. [107] Other notable awards that the game received include Best Game at the 7th British Academy Games Awards,[47] Best Writing at the 2011 Game Developers Choice Awards,[108] and two Golden Joystick Awards: Best RPG of the Year and Ultimate Game of the Year. Recruit. [24] The game's HUD was revised eight times during development. Mass Effect 2 is a science-fiction role-playing action game developed by BioWare for the Xbox 360, PC, and PlayStation 3. Each Figure will be 6.8" apart from Commander Shepard who will be 6.75". In the Galaxy Map, the Normandy is now visible at the cluster and system levels. [26], The planetary exploration of the original Mass Effect was completely revamped. Christina Norman gave the reason for why this glitch was fixed. Two years later, Shepard is revived on an operating table and escapes a research station under attack by its own security mechs alongside Jacob Taylor and Miranda Lawson. [1] Other powers may temporarily benefit the player; for instance, Adrenaline Rush puts the player in bullet time. Mass Effect 2 features a significant number of changes and additions to weapons and abilities. Mass Effect 2. Omega Premium Theme: available via Xbox Live. [2][3] The game was released on January 18, 2011 in North and South America, on January 21, 2011 in Europe, and January 27 in Australia and New Zealand. On June 14, 2010, BioWare released a free demo version of Mass Effect 2. Mass Effect 2 also supports a variety of downloadable content packs, ranging from single in-game character outfits to entirely new plot-related missions. [130] The story of the game is influenced by decisions the player made in the original Mass Effect and Mass Effect 2. Coin-Op (Switzerland), [13] Races that belong to the Citadel Council include humans, asari, salarians, and turians. Recruit. MASS EFFECT 2 continues the heroic space adventures of Commander Shepard in the 22nd century, but introduces many new characters, weapons, and plotlines. Commander Shepard and the team visit a wide variety of new locations in Mass Effect 2, including: Locations returning from Mass Effect include: Mass Effect 2 allows the player to import characters from any completed Mass Effect playthrough. [127] According to the museum, the exhibit explored "the 40-year evolution of video games as an artistic medium, with a focus on striking visual effects and the creative use of new technologies. Mass Effect 2 was a commercial success and received universal acclaim from video game publications, with the Xbox 360 version holding a score of 96 out of 100 at the review aggregate website Metacritic. Initially, DC Unlimited announced that the characters Garrus Vakarian, Legion, Miranda Lawson and Mordin Solus action figures would be added for Series 2. Read on for the full guide to Mass Effect 2's final mission. [2][5][92][98] John Davison of GamePro wrote "BioWare has done a spectacular job moving the role playing genre forward, and blending disparate gameplay styles into genuinely exciting sci-fi epic. Instead of having vast barren landscapes, the designers opted to build distinct and interesting places. [53] If the game was pre-ordered at certain retailers, players could receive new in-game armours and weapons. Edge credited them for their complex personalities and great characterization,[91] while GameRevolution pointed out that the loyalty missions "reach deep enough into their characters to make you empathize with all of them". 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